Flipside Studio 2020.1 is now available

- by Lux

Today we are celebrating the launch of Flipside Studio 2020.1, along with a completely updated brand and website refresh.

With over 32,000 recordings, a 48-episode comedy show produced live by Caffeine Studios, and a kid's show streaming on Super RTL, the largest private broadcaster in Germany, all made with Flipside Studio, we couldn't be more excited to be rolling out tons of new features and seeing what our users will create with them.

Choose between a peer-to-peer or server-based multiplayer connections

Flipside Studio now supports not only one type of multiplayer, but two (is that another first in VR?!). Now you can choose the best type of connection for your productions.

Here's a handy reference to help you choose:

  • Peer-to-peer is best when all users are physically closer to each other, like in the same local area network or the same city. Peer-to-peer will give you the lowest latency multiplayer in these cases.
  • Server is best when users are farther apart from each other. Server-based connections will give you lower latency as well as more stable connections over greater distances.

Body physics on characters for more realistic interactions

We've added the ability to add physics colliders on characters so that their interactions with the environment feel more realistic. You can generate colliders for a character in the Flipside Creator Tools with a single click, and then tweak them to suit your needs.

Note that body physics can be very performance intensive, so we recommend going through the generated colliders and removing ones that aren't necessary to achieve the shots you need. Often you can get away with just a collider or two on the arms and midsection of the body, but it can scale all the way up to individual fingers if needed.

Expressions and blinking on texture-based faces

We've added a new facial expression mode that lets you add blinking and expressions to texture-based faces, which lets your characters have more expressiveness while recreating that classic cartoon style. You can also mix and match styles now too, so part of your face can be animated with textures and another can be animated with blend shapes or even Unity animations. The possibilities are pretty much endless.

Stream directly to Zoom using Flipside Studio as a virtual camera device

Flipside Studio can now appear as a virtual camera device that apps like Zoom, Skype, etc. can use as your video source. To enable it, go to Settings > Output on the desktop camera switcher interface and look for the DirectShow settings.

Redesigned auto-scrolling teleprompter with adjustable speed

The teleprompter controller has been revamped to include auto-scrolling with a slider to adjust the scroll speed.

More realistic eye movement

We've made a number of improvements to how eyes move on characters in Flipside Studio, including improved idle movement with simulated saccades and world-space points of interest, more natural blinking, and improved range of motion when eyes lock onto targets of interest.

Trigger effects from interactions with your Twitch chat

We've added a TwitchActions component to the Flipside Creator Tools that lets you define custom Twitch chat commands that users can type which then trigger actions in your custom sets. This can be used for anything from triggering sounds and visual effects to voting on the direction the show's narrative should take.

Over a dozen new types of interactive elements to build your sets

We've added a ton of new interactive functionality to the Flipside Creator Tools, letting you build sets with interactions as complex as games. There's even a scoreboard element that keeps score for everyone in the scene.

Build your own guns (or pea-shooters!), choose-your-own-adventure stories, and more with over a dozen new components. The best part is you can hit Play in Unity and test them all in VR without having to build and upload your sets, making the Flipside Creator Tools a very powerful tool for crafting interactive VR experiences.

VR camera switcher now supports unlimited camera previews

We've added support for an unlimited number of camaras in the VR camera switcher, which is now found under the Show Tools menu, and you can have as many VR camera switchers as you need too.

Improved audio quality and playback performance

We've increased the recorded and multiplayer audio quality in Flipside Studio from 16 kHz (the standard for VoIP) to 24 kHz, which noticeably improves the voice quality particularly in frequencies between 8-12 kHz. We did this while also improving our audio playback performance!

We've finished the migration from Unity 2017 to 2019

With this release, we have now completed our upgrade from Unity 2017 to 2019, meaning all assets should be made using Unity 2019 from now on. This was our first major Unity upgrade since supporting user-uploaded assets and taught us a lot about how to migrate successfully when users also have to update their assets.

If you're still making assets in Unity 2017, now's the time to head over to the Flipside Creator Tools page to find the new version of Unity to use and update those assets! We've done a lot to make it backwards compatible with 2017 assets, but some compatibility issues couldn't be solved automatically.

Bug fixes and improvements since 2020.1.0-rc2

Flipside Studio

  • DirectShow settings can be found under the Settings > Output tab to enable/disable the Flipside Studio virtual camera device.
  • We've added usernames to the front of the ghost/build mode headsets so you can more easily see who's who at a glance.
  • Fixed an issue causing object positioning in hands to be slightly off in playback.
  • Fixed an issue causing embedded camera settings to appear different in set builder mode.
  • Fixed a bug that could cause audio to go out of sync when switching between acting and ghost mode while recording.
  • Fixed not being able to switch out of ghost mode after connecting over multiplayer.
  • Fixed a bug that allowed recorded parts to interact with the handheld camera.
  • Sitting handles feet with toes that don't point forward, such as hoofs.
  • Fixes for errors in DirectShow not working for some users.
  • Fixes for some users experiencing a broken teleprompter.

Flipside Creator Tools

  • Fixed a bug in the character importer that caused eyelids, lashes, and eyewear to be configured as eyes.
  • Fixed some fields not being editable in the Unity inspector window on the AvatarModelReferences component.
  • Improvements to our Daz character auto-importing.

Getting Flipside 2020.1

Flipside Studio 2020.1 is now the current stable release on Oculus Home and SteamVR, so those of you on the Beta channel that don't want the latest experimental features can access this release on the regular Stable channel now. We will be introducing a new beta with some exciting new features in the next few weeks, so feel free to stick to the Beta channel if you're interested in testing those out.

If you make your own custom characters and sets, you will also need to upgrade to the Flipside Creator Tools 2020.1, which can be downloaded from here.

Thank you!

From the Flipside XR team, we want to say a big thanks to all of our users who have helped shape this release by testing and and finding bugs for us to fix. You've all helped make Flipside what it is today.

Sincerely,
Team Flipside