- by Lux
Please note: This update is only available for those who are part of our multiplayer beta. If you're looking to collaborate on a show or just want some of the other goodies, sign up for the multiplayer beta here. We're working hard to quickly get these updates back into the general release branch so everyone can enjoy them, but that's still an update or two away.
Characters now have the ability to teleport into chairs and be positioned correctly. The teleporter will snap to the chair to indicate a seat you can sit in. This works whether you're physically standing or sitting. Your head height will be adjusted so your character is in the correct sitting position.
It also works regardless of the character size, so tiny characters will automatically adjust forward and their legs will dangle off the seat, and large characters will adjust to squat in smaller seats.
Sitting currently works with the built-in prop chairs, but most seats you see in sets won't work until the sets have been updated with our new Chair component in the latest version of the Creator Tools. The Chair component will let you that.
Note that there may be issues with the bone structure of certain characters that makes them sit incorrectly. Reach out in our Discord community if you need help fixing one of your characters.
Actors will also see the teleporter snap to actor marks as well as to the new TeleportTarget component in the Creator Tools, so you can create snap points anywhere you like that actors can instantly snap to with their feet and head pointed in the right direction for the shot.
We've added the ability to star takes that you want to keep track of. Press the star button and you'll see a star icon appear on the cartridge and on the back panel when the cartridge is loaded.
You can also click the star icon when you're browsing your takes to toggle between all takes and only the ones you've starred.
Guests can now see the same list of connected users that the host could see, so everyone can see who's in the scene together, and also have the ability to disconnect themselves.
Previously, when you rotated the world with two hands in build or ghost modes, Flipside would snap the rotations every 45 degrees to keep users from feeling simulator sickness. Thanks to VR Tunnelling Pro, we're now able to offer smooth world rotation, which we feel is a much improved experience.