1.5-stable
No changes. Version bump to maintain parity across apps.
1.4-stable
No changes. Version bump to maintain parity across apps.
1.3-stable
Bug fixes
- Fixed null reference when running in editor with toggles connected to buttons
1.2-stable
No changes. Version bump to maintain parity across apps.
1.1-stable
No changes. Version bump to maintain parity across apps.
1.0-stable
No changes. Version bump to maintain parity across apps.
2023.2.4-stable
No changes. Version bump to maintain parity across apps.
2023.2.3-stable
No changes. Version bump to maintain parity across apps.
2023.2.2-stable
No changes. Version bump to maintain parity across apps.
2023.2.1-stable
No changes. Version bump to maintain parity across apps.
2023.2.0-stable
Improvements
- Made the Flipside Creator Tools window scrollable so it doesn't get cut off when docked or scaled too small to fit everything in view
- Automatically add Audience component back into sets if a user attempts to delete it (and prints a warning in the console)
- Added colours to help indicate problem areas in the Resource Usage panel on characters, sets, and prop kits
- Added
ResetAndReload()
to GunElement to also reset the bullets when reloading
- Bolded key information in warnings and other info text
- Force character scale to 1 in the scene so scale has to be changed the correct way via the model's scale factor setting
Bug fixes
- Fixed freezing when trying to create characters or sets without first being logged in
- Fixed an "empty path" error when creating a set with nothing selected in the Project window
- Fixed a corrupted scene file for the Example-Set example scene
- Fixed various outdated documentation links
2023.2.0-beta3
Improvements
- Improved gizmos representing the audience component and audience member spawn positions
2023.1.8-stable
No changes. Version bump to maintain parity across apps.
2023.1.7-stable
Improvements
- Added a warning if Windows or Android build targets are missing from their Unity installation
- Added a sitting setting to audience seat positions
2023.1.6-stable
No changes. Version bump to maintain parity across apps.
2023.1.5-stable
No changes. Version bump to maintain parity across apps.
2023.1.4-stable
No changes. Version bump to maintain parity across apps.
2023.1.3-stable
Bug fixes
- Made prop list non-reorderable in prop kits to fix Unity rendering glitch
2023.1.2-stable
No changes. Version bump to maintain parity across apps.
2023.1.1-stable
No changes. Version bump to maintain parity across apps.
2023.1.0-stable
Improvements
- Adds support for building Android-compatible bundles for custom assets.
- Prop kits add the ability to build kits of custom props with interactive elements in Unity.
- VideoElement enables embedding videos in sets, with fully automatable controls.
- ObsElement enables OBS scene switching from actions in sets.
- OscElement enables control of scene automation through external OSC-compatible controllers.
- Added support for Magica Cloth for better performance of cloth and hair physics.
- Many new methods on FlipsideActions for controlling muting and other things.
- More example scenes that demonstrate how to use various custom components.
2021.1.8-stable
Improvements
- Added date and time to published message to more easily distinguish when publishing incremental changes
Bug fixes
- Improved error handling to handle more cases where publishing assets may fail
2021.1.7-stable
No changes. Version bump to maintain parity across apps.
2021.1.6-stable
No changes. Version bump to maintain parity across apps.
2021.1.5-stable
No changes. Version bump to maintain parity across apps.
2021.1.4-stable
No changes. Version bump to maintain parity across apps.
2021.1.3-stable
Bug fixes
- Removed timeout limit when publishing characters and sets
2021.1.2-stable
No changes. Version bump to maintain parity across apps.
2021.1.1-stable
Improvements
- Added example set for the new TeleprompterElement
- Added lineHeight property to TeleprompterElement to fine-tune autoscrolling
- Added bent elbow settings to AvatarModelReferences
- Added option to build bundles without publishing for easier sharing
Bug fixes
- Fixed issue preventing building if characters have lights attached
2021.1.0-stable
Improvements
- Added one-click publishing of characters and sets directly in Unity
- Added ability to import and convert BVH files exported from Flipside Studio into Unity animations
- Added new FaceMirror component for animating faces on non-characters
- Added new AnimationParameters face mapping for finer control over animation behaviour
- Added checkboxes to disable applying SetInfo's lighting and skybox settings in editor so Creator Tools plays nice with custom settings for in-editor renders
- Added example scene for the PooledAudioElement component
- Added alternate image setting to ScreenElement component to use when there are no slides
- Added ability for Creator Tools to continue working as a lightweight VR framework in Unity builds (to enable, just add a
FLIPSIDE_CREATOR_TOOLS
build symbol)
Bug fixes
- Fixed index trigger sensitivity for more accurate use in testing scenes
- Various other minor fixes
2020.1.4-stable
Bug fixes
- Fixed regression that was affecting in-VR preview in the Unity editor
2020.1.3-stable
Improvements
- Made the warning about using the wrong version of Unity much more visible
- Added a wrapper object when a Chair component is added directly to a mesh, making rotation fixes easier
- Added a series of auto-fixes to common problems with scene hierarchies
- Added
reserve
property to PooledAudioElement to prevent a source from being recycled while still in use
Bug fixes
- Fixed PooledAudioElement sounds following moving targets
- Fixed camera settings being changed when pressing Play to preview in editor
- Fixed error in the body collider generator where a failure to calculate bounds creates infinitely large colliders (aka Flipside Creator Tools takes infinity on for size)
2020.1.2-stable
Improvements
- Improved body physics collider generator, including minimal, default, and full options
- Added RecordInitialPosition component to record correct initial positions for non-prop objects on set
- Added new floor dimension and position snapping options to TeleportTarget, along with gizmos to help visualize your customizations
2020.1.1-stable
Bug fixes
- Fixed velocity not resetting for some objects after TeleportObjectTo is fired
- Fixed collision detection mode when PropElement creates its own Rigidbody
- Automatically fixes sets if objects aren't placed inside the root object